In the fourth game, nightmare versions of the original four animatronics- Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, and Nightmare Freddy — appear, haunting a small boy. The main antagonist of the series is "Purple Guy", a serial killer who murdered at least five children, whose spirits now inhabit the animatronics. Lolbit a character from Five Nights at Freddy's: Once a player has completed this portion of the game, they must sit in a room and complete tasks while fending off hostile animatronics they have "salvaged" previously. The technician's name is assumed, although not confirmed to be, Mike. In the first game, the player can control the two security doors that connect their office to the adjacent hallways, and may close them to provide a barricade against any animatronics in the vicinity. These "phone calls" act as a tutorial to the player, and usually go through several gameplay mechanics, and outline the backstory of the players' location. The main character of Five Nights at Freddy's 4 is an unnamed boy, who experiences nightmares of the animatronics. Other mechanics include another control pad inside the "breaker room", controlling the power to the whole facility, and a flash beacon, which allows the player to see in the darkened "Funtime Auditorium" and avoid the sole animatronic in that room. Cawthon releases most pictorial teasers of his games to his website, "Scott Games",   and releases teaser trailers on his YouTube channel. Multiple new characters also appear in this game: Eventually, after completing certain tasks, the player wins one of eight different endings, all of which will unlock a trophy on the title screen once completed.
In the third game, he is heard over archival recordings discovered by the creators of Fazbear's Fright. Funtime Freddy, who is accompanied by "Bon-Bon", a hand-puppet version of Bonnie; Ballora, who is accompanied by the Minireenas small, ballet-dancer like animatronics ; and Baby, who is accompanied by multiple baby-like animatronics called Bidybabs. These "phone calls" act as a tutorial to the player, and usually go through several gameplay mechanics, and outline the backstory of the players' location. The first two nights of the third game also feature "Phone Dude", one of the creators of Fazbear's Fright. Three of these animatronics are accompanied with smaller companion animatronics: Two new characters are also introduced: If the player fully completes all minigames, they unlock a secret ending. Sister Location is also the only game where the player is able to move between rooms. In the fourth game, nightmare versions of the original four animatronics- Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, and Nightmare Freddy — appear, haunting a small boy. Protective doors are not present in the office, and the player must instead defend themselves with an empty Freddy Fazbear head, which fools most animatronics. The ability to seal vents is also added, and must be used to prevent the sole tangible animatronic from entering the office. The sixth game, Freddy Fazbear's Pizzeria Simulator, reintroduces several animatronics from previous games that have suffered extensive damage and deterioration. The next two novels were scheduled for release in and respectively. Five Nights at Freddy's 4 reintroduces removed tools, specifically the doors and flashlight, albeit with slightly altered usage. Sister Location's custom night is also featured in its debut appearance, but is only an NPC , and thus is not playable. Sister Location uses something similar, an A. His body resides in Five Nights at Freddy's 3's main antagonist, Springtrap. The technician's name is assumed, although not confirmed to be, Mike. The Silver Eyes, was to be re-printed in paperback on October that year. In the first three games, a man simply identified as "Phone Guy" leaves a recording over the phone at the beginning of each night which serves as advice to the player on how to deal with the animatronics. The player can also use an audio-based function as a means of defense, which triggers a childlike voice to play, luring the animatronic away from the player's office. A jump scare from the first game. The player discovers one animatronic at the end of each of the first four nights and must decide whether to salvage or discard it. Mangle is meant to be a "toy" version of Foxy, but was ripped apart so much by children that the staff got tired of reassembling it and left it as a "take apart, put back together" attraction, according to Phone Guy. While use varies per game, lights are generally used to ward off animatronics, or warn the player of their presence. The sixth game introduces "Cassette Man," a male voice heard giving instructions to the player on a series of cassette recordings.
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